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上世纪八十年代,教育游戏进入课堂,为教育领域开启了一扇新的窗户——教育与游戏相结合。以计算机为基础的教育游戏,教育者根据游戏化教学的思路,帮助学生在游戏中学习。本文以小学计算机课堂授课中的实例为依据,论述教育游戏在实际应用中的问题误区、可行性及关键所在。
In the 1980s, educational games entered the classroom, opening up a new window for education - a combination of education and gaming. Computer-based educational games, educators based on gamification teaching ideas to help students learn in the game. Based on the examples of teaching in the primary computer classroom, this article discusses the misunderstandings, feasibility and key points in the practical application of educational games.